Monday, March 30, 2009

DeLanda

Both of DeLanda's articles were helpful to me in terms of relating Delueze to our modes of thinking about form and architecture.  I was equally interested in the "egg designer" idea as Matt was, but it also fascinated me the way DeLanda talked about materials.  Rather than talk about the inherent properties of a material, he approached it from a craftsman point of view, in that materials are always varied based on their origins/components.  It started me thinking about what it would mean to be a craftsman today - how does the know-how of materials influence an approach in design?  Particularly a digital approach?  

While using the bottom up approach that Tsakairi talked about, materials are obviously very important and influential in design.  That got me questioning how materiality could relate to the genetic algorithms and designing in a virtual environment - where materiality can assemble itself.  DeLanda talked about the benefits of bone-like materials - where tension and compression stresses are dealt with in different ways rather than homogeneously. But if those elements that deal with tension and compression are in themselves homogeneously/mechanically produced, then how are we still representing the possible material variation?

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